

These bonuses can change the damage of certain raid cards, damage to certain Titan Lord parts or layers, increase the health of certain Titan Lord parts, or affect the duration or chance for Afflictions. Titan Lords will have random negative bonuses associated to them, and levels will now have random positive bonuses associated with them. Seasonal rewards will be in the form of dust and regular card fragments, and with some unique cosmetics for the top clearing clans. Clans in the top 100, top 50, top 25, and top 10 clans will receive additional rewards for their progress. As long as you are in a clan that has completed the first Master Tier level by the end of the season, you will receive the base participation rewards. At the end of the Master Tier season, players will receive additional rewards based on their placement on the Master Tier leaderboard. Master Tier will have 140 raids, and clans will try to reach the highest raid they can within the three-month season. Progression throughout Master Tier will determine the final seasonal rewards. Master Tier has its own unique set of Fast Completion bonuses when clearing a raid in under a certain number of attack cycles, allowing clans to quickly progress to raids of a suitable difficulty for them after the season resets. After a seasonal reset, all clans in Master Tier will begin at the start of Master Tier, and thus your clan’s ability to reach higher Master Tier raids will be a clear indicator of your clan’s overall power and will help your clan rank among the top spots. Clans will be able to track their progress throughout the season on the Master Tier leaderboard, and the final placements at the end of the season on the leaderboard will reward players for their progression. Master Tier is a special seasonal tier that will run for three months and will reset at the end of the season. You will regain five attacks every 12 hour cycle, and you will gain a 15% Clan Morale bonus. There are forty levels of tier 4 raids, and each level will contain three unique Titan Lord types. Each tier 4 raid will reward up to tier 2 cards on completion. Health amounts are higher than tier 3 raids. Additionally, Titan Lords spawn with Cursed Armor on certain parts, which have random negative bonuses to Burst Damage or Affliction Damage per Cursed Armor part until they are destroyed.

You will regain four attacks every 12 hour cycle, and you will gain a 10% Clan Morale bonus. There are thirty levels of tier 3 raids, and each level will contain three unique Titan Lord types. Each tier 3 raid will reward up to tier 2 cards on completion. Health amounts are higher than tier 2 raids. You will regain four attacks every 12 hour cycle, and you will gain a 5% Clan Morale bonus. There are twenty levels of tier 2 raids, and each level will contain three unique Titan Lord types. Each tier 2 raid will reward up to tier 2 cards on completion. Titan Lords will have Armor, and health amounts are higher than the tier 1 raids. You will regain three attacks every 12 hour cycle. There are ten levels of tier 1 raids, and each level will contain two unique Titan Lord types. Each tier 1 raid will reward up to tier 1 cards on completion. Titan Lords will have no Armor, and health amounts will be low. As you complete Clan Raids against higher tiers and levels, the health of the Titan Lords will increase and the rewards will increase. These tiers are then subdivided into levels. Retired raids will not give any rewards and will not return the Raid Key used to start the raid.Ĭlan Raids fall into two tiers. Only Grand Masters and Masters can retire from a raid. This is useful if the raid is too difficult for your clan to complete in an acceptable amount of time. The Retire Raid button will retire the raid for the clan. Each clan can have a maximum of two raid keys. Your clans Raid Keys will be refilled at the start of each week at Sunday UTC midnight.


Before you begin a Clan Raid, you must first use a Raid Keys to start one.
